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Guest Editorial Signal Processing for XR Communications and Systems

  • Yongpeng Wu*
  • , Erik G. Larsson
  • , Jing Li
  • , Angel Lozano
  • , Luce Morin
  • , Mai Xu
  • , Chengshan Xiao
  • , Wei Yang
  • *此作品的通讯作者
  • Shanghai Jiao Tong University
  • Linköping University
  • Alibaba Group Holding Ltd.
  • Pompeu Fabra University
  • National Institute of Applied Sciences
  • Lehigh University
  • Qualcomm Incorporated

科研成果: 期刊稿件文献综述同行评审

摘要

Future wireless networks are expected to support ubiquitous extended reality (XR) with human-to-human communications. XR is a term that refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables, where the 'X' represents any current or future spatial computing technology. XR includes augmented reality (AR), mixed reality (MR), and virtual reality (VR) that all are immersive at different levels and entail distinct degrees of sensory inputs. The ultra-high resolution, detailed representation, panoramic scenery, and multi-stimuli of XR provide a unique immersive experience, allowing users to interact within an alternative world. Transmitting XR video, with its ultra-high bit rate and low latency, presents critical challenges to wireless networking.

源语言英语
页(从-至)913-918
页数6
期刊IEEE Journal on Selected Topics in Signal Processing
17
5
DOI
出版状态已出版 - 1 9月 2023

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