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GPU-based soft shadow rendering using non-linear pre-computed radiance transfer approximation

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Soft shadow computation plays an important role in generating photo-realistic images. A new method of real-time all-frequency shadow rendering in 3D scenes under dynamic illumination is introduced in this paper. The non-linear wavelet approximation on the pre-computed radiance transfer matrix is used, which can help us to select the main directions sensitive to illumination of each sampling point. This approach efficiently avoids non-linear selection of the light vector in real-time rendering, and the approximation is used only once in the pre-computed phrase. We encode the resulting radiance transfer matrix into a sparse form, and store it as textures in 2D texture buffers. Meanwhile, the light vector is organized into a cube map on GPU to accelerate computation in the run-time process. This approach has been applied to render a variety of 3D scenes with soft shadows, and proved to be able to increase the relighting speed with no image quality reduction.

源语言英语
主期刊名Interactive Technologies and Sociotechnical Systems - 12th International Conference, VSMM 2006, Proceedings
出版商Springer Verlag
81-92
页数12
ISBN(印刷版)3540463046, 9783540463047
DOI
出版状态已出版 - 2006
活动12th International Conference on Virtual Systems and Multimedia, VSMM 2006 - Xi'an, 中国
期限: 18 10月 200620 10月 2006

出版系列

姓名Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4270 LNCS
ISSN(印刷版)0302-9743
ISSN(电子版)1611-3349

会议

会议12th International Conference on Virtual Systems and Multimedia, VSMM 2006
国家/地区中国
Xi'an
时期18/10/0620/10/06

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