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GPU-based real-time deformation with normal reconstruction

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Real-time deformation plays an important role in interactive applications such as video games. A new method of real-time dynamic deformation based on linear modal analysis is introduced in this paper. Compared to the existing techniques using the vertex program of the GPU to calculate vertex positions, our approach stores the modal displacement matrix in a series of 2D floating-point textures and the fragment program calculates vertex positions. We also encode the mesh neighbourhood information as an index form, and store it as textures. With a texture containing vertex positions, the fragment program can calculate vertex normals by local averaging. Experiments show that the proposed technique fully utilizes the parallel processing ability of the GPU, and it is suitable for the applications of real-time deformation.

源语言英语
主期刊名Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Proceedings
出版商Springer Verlag
667-676
页数10
ISBN(印刷版)9783540730101
DOI
出版状态已出版 - 2007
活动2nd International Conference on Edutainment, Edutainment 2007 - Hong Kong, 香港特别行政区
期限: 11 6月 200713 6月 2007

出版系列

姓名Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4469 LNCS
ISSN(印刷版)0302-9743
ISSN(电子版)1611-3349

会议

会议2nd International Conference on Edutainment, Edutainment 2007
国家/地区香港特别行政区
Hong Kong
时期11/06/0713/06/07

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