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GPU-based feature-preserving distance field computation

  • Wu Xiaoxiao*
  • , Liang Xiaohui
  • , Xu Qidi
  • , Zhao Qinping
  • *此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

We present an optimized algorithm to compute 3D distance fields using the bilinear interpolation capabilities of GPUs while preserving the features of the model. For a geometric model, our algorithm computes the Euclidean distance fields on each 2D slice of a 3D grid by applying linear decomposition to the non-linear distance function of each primitive and evaluating it using texture mapping hardware. We compute the bounds of the Voronoi region of each primitive on a 2D slice to reduce rasterization cost of the distance functions. Further more, culling techniques are incorporated to remove primitives that do not contribute to the distance field of a given slice .Our method is able to preserve the features of the model such as sharp edges and corners by detecting them and storing the associated information explicitly during the distance field computation. The experiment demonstrates that the algorithm is accurate and can compute 3D distance fields of complex models consisting of thousands of triangles while preserving the features efficiently.

源语言英语
主期刊名Proceedings of the 2008 International Conference on Cyberworlds, CW 2008
203-208
页数6
DOI
出版状态已出版 - 2008
活动2008 International Conference on Cyberworlds, CW 2008 - Hangzhou, 中国
期限: 22 9月 200824 9月 2008

出版系列

姓名Proceedings of the 2008 International Conference on Cyberworlds, CW 2008

会议

会议2008 International Conference on Cyberworlds, CW 2008
国家/地区中国
Hangzhou
时期22/09/0824/09/08

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