TY - GEN
T1 - GhostMesh
T2 - 14th Pacific-Rim Conference on Multimedia, PCM 2013
AU - Zhou, Zhong
AU - Dou, Fei
AU - Li, Yi
AU - Zhang, Lin
PY - 2013
Y1 - 2013
N2 - Interactive deformation of complex meshes is a challenging task in modeling and animation, due to high computation and storage requirements. The emerging cloud computing technology, as well as cloud storage, provides a possible consumer-level solution so that interactive mesh editing could work in light-weighted clients with public cloud services. In this paper we present a system for efficient interactive editing of complex models. Building over a client-server-based distributed architecture, our system transfers computationally heavy tasks (e.g., computing of blending weights, construction of handles) and storage from the client to a cloud computing environment, and allows the user to edit a complex mesh that stored in the cloud server by interactively modifying a simplified mesh locally. When the user specifies coarse deformations on the client, user manipulations are sent to the cloud server, and the original complex mesh is deformed accordingly in the background. Experiments conducted on various complex models show that our system achieves very efficient performance, and the most important, remains fully compatible with the classical WYSIWYG deformations.
AB - Interactive deformation of complex meshes is a challenging task in modeling and animation, due to high computation and storage requirements. The emerging cloud computing technology, as well as cloud storage, provides a possible consumer-level solution so that interactive mesh editing could work in light-weighted clients with public cloud services. In this paper we present a system for efficient interactive editing of complex models. Building over a client-server-based distributed architecture, our system transfers computationally heavy tasks (e.g., computing of blending weights, construction of handles) and storage from the client to a cloud computing environment, and allows the user to edit a complex mesh that stored in the cloud server by interactively modifying a simplified mesh locally. When the user specifies coarse deformations on the client, user manipulations are sent to the cloud server, and the original complex mesh is deformed accordingly in the background. Experiments conducted on various complex models show that our system achieves very efficient performance, and the most important, remains fully compatible with the classical WYSIWYG deformations.
KW - 3D modeling
KW - Interactive graphics
KW - Shape deformation
UR - https://www.scopus.com/pages/publications/84894120585
U2 - 10.1007/978-3-319-03731-8_36
DO - 10.1007/978-3-319-03731-8_36
M3 - 会议稿件
AN - SCOPUS:84894120585
SN - 9783319037301
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 384
EP - 395
BT - Advances in Multimedia Information Processing, PCM 2013 - 14th Pacific-Rim Conference on Multimedia, Proceedings
PB - Springer Verlag
Y2 - 13 December 2013 through 16 December 2013
ER -