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GEARS: A general and efficient algorithm for rendering shadows

  • Lili Wang*
  • , Shiheng Zhou
  • , Wei Ke
  • , Voicu Popescu
  • *此作品的通讯作者
  • Beihang University
  • Macao Polytechnic University
  • Purdue University

科研成果: 期刊稿件文章同行评审

摘要

We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source parameters. For each output image pixel, the algorithm computes a tight but conservative approximation of the set of triangles that block the light source as seen from the pixel sample. The set of potentially blocking triangles allows estimating visibility between light points and pixel samples accurately and efficiently. As the light source size decreases to a point, our algorithm converges to rendering pixel accurate hard shadows. We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source parameters. For each output image pixel, the algorithm computes a tight but conservative approximation of the set of triangles that block the light source as seen from the pixel sample. The set of potentially blocking triangles allows estimating visibility between light points and pixel samples accurately and efficiently. As the light source size decreases to a point, our algorithm converges to rendering pixel accurate hard shadows.

源语言英语
页(从-至)264-275
页数12
期刊Computer Graphics Forum
33
6
DOI
出版状态已出版 - 1 9月 2014

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