TY - GEN
T1 - Gaze-pinch menu
T2 - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
AU - Lu, Lu
AU - Duan, Pengshuai
AU - Shen, Xukun
AU - Zhang, Shijin
AU - Feng, Huiyan
AU - Flu, Yong
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - Performing an interaction using gaze and pinch has been certified as an efficient interactive method in Mixed Reality, for such techniques can provide users concise and natural experiences. However, executing a task with individual interactions gradually is inefficient in some application scenarios. In this paper, we propose the Hand-Pinch Menu, which core concept is to reduce unnecessary operations by combining several interactions. Users can continuously perform multiple interactions on a selected object concurrently without changing gestures by using this technique. The user study results show that our Gaze-Pinch Menu can improve operational efficiency effectively.
AB - Performing an interaction using gaze and pinch has been certified as an efficient interactive method in Mixed Reality, for such techniques can provide users concise and natural experiences. However, executing a task with individual interactions gradually is inefficient in some application scenarios. In this paper, we propose the Hand-Pinch Menu, which core concept is to reduce unnecessary operations by combining several interactions. Users can continuously perform multiple interactions on a selected object concurrently without changing gestures by using this technique. The user study results show that our Gaze-Pinch Menu can improve operational efficiency effectively.
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Mixed / augmented reality
UR - https://www.scopus.com/pages/publications/85105968358
U2 - 10.1109/VRW52623.2021.00150
DO - 10.1109/VRW52623.2021.00150
M3 - 会议稿件
AN - SCOPUS:85105968358
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
SP - 536
EP - 537
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 27 March 2021 through 3 April 2021
ER -