TY - JOUR
T1 - Free-viewpoint video of human actors using multiple handheld kinects
AU - Ye, Genzhi
AU - Liu, Yebin
AU - Deng, Yue
AU - Hasler, Nils
AU - Ji, Xiangyang
AU - Dai, Qionghai
AU - Theobalt, Christian
PY - 2013/10
Y1 - 2013/10
N2 - We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
AB - We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
KW - Free-viewpoint video
KW - Handheld kinect
KW - Markerless performance capture
UR - https://www.scopus.com/pages/publications/84890357691
U2 - 10.1109/TCYB.2013.2272321
DO - 10.1109/TCYB.2013.2272321
M3 - 文章
C2 - 23893757
AN - SCOPUS:84890357691
SN - 2168-2267
VL - 43
SP - 1370
EP - 1382
JO - IEEE Transactions on Cybernetics
JF - IEEE Transactions on Cybernetics
IS - 5
ER -