TY - GEN
T1 - Flower Factory
T2 - 19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
AU - Wang, Siyuan
AU - Pan, Junjun
AU - Bai, Junxuan
AU - Wang, Jinglei
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11
Y1 - 2020/11
N2 - The rapid 3D objects modeling provides an effective way to enrich digital content, which is one of the essential tasks in VR/AR research. Flowers are frequently utilized in real-time applications, such as video games and VR/AR scenes. Technically, a realistic flower generation using the existing 3D modeling software is complicated and time-consuming for designers. Moreover, it is difficult to create imaginary and surreal flowers, which might be more interesting and attractive for the artists and game players. In this paper, we propose a component-based framework for rapid flower modeling, called Flower Factory. The flowers are assembled by different components, e.g., petals, stamens, receptacles and leaves. The shape of these components are created using simple primitives such as points and splines. After the shape of models are determined, the textures are synthesized automatically based on a predefine mask, according to a number of rules from real flowers. The whole modeling process can be controlled by several parameters, which describe the physical attributes of the flowers. Our technique is capable of producing a variety of flowers rapidly. Even novices without any modeling skills are able to control and model the 3D flowers. Furthermore, the developed system will be integrated in a lightweight application of smartphone due to its low computational cost.
AB - The rapid 3D objects modeling provides an effective way to enrich digital content, which is one of the essential tasks in VR/AR research. Flowers are frequently utilized in real-time applications, such as video games and VR/AR scenes. Technically, a realistic flower generation using the existing 3D modeling software is complicated and time-consuming for designers. Moreover, it is difficult to create imaginary and surreal flowers, which might be more interesting and attractive for the artists and game players. In this paper, we propose a component-based framework for rapid flower modeling, called Flower Factory. The flowers are assembled by different components, e.g., petals, stamens, receptacles and leaves. The shape of these components are created using simple primitives such as points and splines. After the shape of models are determined, the textures are synthesized automatically based on a predefine mask, according to a number of rules from real flowers. The whole modeling process can be controlled by several parameters, which describe the physical attributes of the flowers. Our technique is capable of producing a variety of flowers rapidly. Even novices without any modeling skills are able to control and model the 3D flowers. Furthermore, the developed system will be integrated in a lightweight application of smartphone due to its low computational cost.
KW - 3D flower
KW - Computer graphics
KW - Computer graphics
KW - Computing methodologies
KW - Computing methodologies
KW - Image manipulation
KW - Parametric curve and surface models
KW - Procedural modeling
KW - Shape modeling
KW - Texturing
KW - component
KW - geometric modeling
KW - texture synthesis
UR - https://www.scopus.com/pages/publications/85099301457
U2 - 10.1109/ISMAR50242.2020.00019
DO - 10.1109/ISMAR50242.2020.00019
M3 - 会议稿件
AN - SCOPUS:85099301457
T3 - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
SP - 12
EP - 23
BT - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 November 2020 through 13 November 2020
ER -