TY - GEN
T1 - Fixed-wing aircraft interactive flight simulation and training system based on XNA
AU - Wang, Wei
AU - Li, Dongsheng
AU - Chun, Liu
PY - 2013
Y1 - 2013
N2 - In order to reduce the cost of flight test and enhance the skills of manipulator, a kind of new solution of unmanned aerial vehicle real-time flight simulation and training system based on XNA framework was put forward. the function module and the structure of system were brought forward, and key technologies such as dynamics and motion model, control interface, human-computer interaction function and visual display were discussed and implemented as well as relevant algorithms. In the dynamic model, the standard four element method was used to describe the attitude angle and the differential equations were solved by the fourth-order runge-kutta method; In the visual module, the principle of infinite terrain generate 3D terrain surface and particle system generated some effects such as rain, snow, fog and explosion et al.; In the control module, the human-computer interaction function was achieved by Instructor class of the XNA framework interface. Finally, the system development was realized based on Visual Studio environment and C# language, flight training was simulated in this system by manipulating the handle and controlling the interface, and the feasibility and validity were verified.
AB - In order to reduce the cost of flight test and enhance the skills of manipulator, a kind of new solution of unmanned aerial vehicle real-time flight simulation and training system based on XNA framework was put forward. the function module and the structure of system were brought forward, and key technologies such as dynamics and motion model, control interface, human-computer interaction function and visual display were discussed and implemented as well as relevant algorithms. In the dynamic model, the standard four element method was used to describe the attitude angle and the differential equations were solved by the fourth-order runge-kutta method; In the visual module, the principle of infinite terrain generate 3D terrain surface and particle system generated some effects such as rain, snow, fog and explosion et al.; In the control module, the human-computer interaction function was achieved by Instructor class of the XNA framework interface. Finally, the system development was realized based on Visual Studio environment and C# language, flight training was simulated in this system by manipulating the handle and controlling the interface, and the feasibility and validity were verified.
KW - Dynamics model
KW - Flight simulation
KW - Interactive
KW - XNA
UR - https://www.scopus.com/pages/publications/84893261931
U2 - 10.1109/ICVRV.2013.37
DO - 10.1109/ICVRV.2013.37
M3 - 会议稿件
AN - SCOPUS:84893261931
SN - 9780769551500
T3 - Proceedings - 2013 International Conference on Virtual Reality and Visualization, ICVRV 2013
SP - 191
EP - 198
BT - Proceedings - 2013 International Conference on Virtual Reality and Visualization, ICVRV 2013
PB - IEEE Computer Society
T2 - 2013 International Conference on Virtual Reality and Visualization, ICVRV 2013
Y2 - 14 September 2013 through 15 September 2013
ER -