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Exploring players' user experience in a high-embodied virtual reality game

  • Arizona State University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In the virtual reality (VR) field, embodiment is a concept related to the degree that a player can naturally control an avatar in a virtual world. Prior studies demonstrated that when the effects of VR on players' cognition are evaluated, both the level of immersion and embodiment should be considered. However, few studies have explored the value of the embodiment dimension in assessing the effect of VR on players' user experience. This study aims to fill the gap and explore the characteristics of players' user experience in a high-embodied VR game. Sixty-seven gamers were quasirandomly assigned to either desktop or VR groups and played the same first-person shooter (FPS) game for 10 minute per person after a short training. The VR-version FPS game afforded participants the capability of gestures and physical movement like being in a real battlefield. Participants' in-game biometric data and post-game questionnaire data were collected and then analyzed. This study's results showed that the characteristics of players' user experience in a highembodied VR game condition can be summarized as achieving a significantly higher level of emotional arousal, more positive experience and attitude towards the video game than a traditional desktop condition. All the evidence demonstrated that the embodiment dimension is a critical factor that designers should consider when designing for effective games.

源语言英语
主期刊名2019 IEEE Games, Entertainment, Media Conference, GEM 2019
出版商Institute of Electrical and Electronics Engineers Inc.
ISBN(电子版)9781728124049
DOI
出版状态已出版 - 6月 2019
已对外发布
活动2019 IEEE Games, Entertainment, Media Conference, GEM 2019 - New Haven, 美国
期限: 18 6月 201921 6月 2019

出版系列

姓名2019 IEEE Games, Entertainment, Media Conference, GEM 2019
2019-January

会议

会议2019 IEEE Games, Entertainment, Media Conference, GEM 2019
国家/地区美国
New Haven
时期18/06/1921/06/19

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