TY - JOUR
T1 - Evaluation and learning in two-player symmetric games via best and better responses
AU - Yan, Rui
AU - Zhang, Weixian
AU - Deng, Ruiliang
AU - Duan, Xiaoming
AU - Shi, Zongying
AU - Zhong, Yisheng
N1 - Publisher Copyright:
© 2023 Elsevier Inc.
PY - 2023/11
Y1 - 2023/11
N2 - This paper focuses on filling the gap between strategy evaluation and strategy learning in two-player symmetric games, as a learning algorithm may converge to the strategies not preferred by an evaluation metric. When a player determines its strategies, it needs to first evaluate candidate strategies without knowing the opponents' decisions. Then, based on the result of the evaluation, a preferred strategy is selected. On the contrary, many multi-agent reinforcement learning algorithms are constructed provided that the strategies of other players are known in each training episode. In this paper, we first introduce two graph-based metrics grounded on sink equilibrium to characterize the preferred strategies of the players in strategy evaluation. These metrics can be regarded as generalized solution concepts in games. Then, we propose two variants of the classical self-play algorithm, named strictly best-response and weakly better-response self-plays, to learn the strategies for the players. By modeling the learning processes as walks over joint-strategy response digraphs, we prove that under some conditions, the learned strategies by two variants are the preferred strategies under two metrics, respectively, which thus fills the evaluation–learning gap, and ensures that the preferred strategies are learned. We also investigate the relationship between the two metrics.
AB - This paper focuses on filling the gap between strategy evaluation and strategy learning in two-player symmetric games, as a learning algorithm may converge to the strategies not preferred by an evaluation metric. When a player determines its strategies, it needs to first evaluate candidate strategies without knowing the opponents' decisions. Then, based on the result of the evaluation, a preferred strategy is selected. On the contrary, many multi-agent reinforcement learning algorithms are constructed provided that the strategies of other players are known in each training episode. In this paper, we first introduce two graph-based metrics grounded on sink equilibrium to characterize the preferred strategies of the players in strategy evaluation. These metrics can be regarded as generalized solution concepts in games. Then, we propose two variants of the classical self-play algorithm, named strictly best-response and weakly better-response self-plays, to learn the strategies for the players. By modeling the learning processes as walks over joint-strategy response digraphs, we prove that under some conditions, the learned strategies by two variants are the preferred strategies under two metrics, respectively, which thus fills the evaluation–learning gap, and ensures that the preferred strategies are learned. We also investigate the relationship between the two metrics.
KW - Best and better responses
KW - Game theory
KW - Multi-agent reinforcement learning
KW - Self-play
KW - Strategy evaluation
UR - https://www.scopus.com/pages/publications/85168008046
U2 - 10.1016/j.ins.2023.119459
DO - 10.1016/j.ins.2023.119459
M3 - 文章
AN - SCOPUS:85168008046
SN - 0020-0255
VL - 647
JO - Information Sciences
JF - Information Sciences
M1 - 119459
ER -