TY - GEN
T1 - Evaluating the Object-Centered User Interface in Head-Worn Mixed Reality Environment
AU - Li, Yihan
AU - Hu, Yong
AU - Wang, Zidan
AU - Shen, Xukun
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - User interface (UI) in head-worn mixed reality (MR) can be divided into two categories: user-centered and object-centered. Many studies have focused on user-centered UI, but few have explored object-centered UI. In this research, we explored the design of object-centered UI in head-worn MR environment. First, (b) we proposed three design considerations for object-centered UI in head-worn MR environment, and then verified them through two user studies with four UIs, where one is pure object-centered UI, one is pure user-centered UI, the others are hybrid UIs. In the first study, we conducted a user experience (UX) research on the access comfort, convenience and unobstructed sight degree of each UI, and demonstrated users' preferences for the object-centered UI. In the second study, we designed a real application scenario to further evaluate the design considerations in a complex MR environment, and assessed its usability. We found positive user experience qualities of object-centered UI. Finally, we summarized four design recommendations, which could guide the UI design for the interaction with real-world objects in the future of everyday life with head-worn MR.
AB - User interface (UI) in head-worn mixed reality (MR) can be divided into two categories: user-centered and object-centered. Many studies have focused on user-centered UI, but few have explored object-centered UI. In this research, we explored the design of object-centered UI in head-worn MR environment. First, (b) we proposed three design considerations for object-centered UI in head-worn MR environment, and then verified them through two user studies with four UIs, where one is pure object-centered UI, one is pure user-centered UI, the others are hybrid UIs. In the first study, we conducted a user experience (UX) research on the access comfort, convenience and unobstructed sight degree of each UI, and demonstrated users' preferences for the object-centered UI. In the second study, we designed a real application scenario to further evaluate the design considerations in a complex MR environment, and assessed its usability. We found positive user experience qualities of object-centered UI. Finally, we summarized four design recommendations, which could guide the UI design for the interaction with real-world objects in the future of everyday life with head-worn MR.
KW - Human-centered computing
KW - Mixed/augmented reality
KW - User interface design
UR - https://www.scopus.com/pages/publications/85146423308
U2 - 10.1109/ISMAR55827.2022.00057
DO - 10.1109/ISMAR55827.2022.00057
M3 - 会议稿件
AN - SCOPUS:85146423308
T3 - Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
SP - 414
EP - 421
BT - Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
A2 - Duh, Henry
A2 - Williams, Ian
A2 - Grubert, Jens
A2 - Jones, J. Adam
A2 - Zheng, Jianmin
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
Y2 - 17 October 2022 through 21 October 2022
ER -