TY - GEN
T1 - eHeritage of shadow puppetry
T2 - 21st ACM International Conference on Multimedia, MM 2013
AU - Lin, Min
AU - Hu, Zhenzhen
AU - Liu, Si
AU - Wang, Meng
AU - Hong, Richang
AU - Yan, Shuicheng
PY - 2013
Y1 - 2013
N2 - To preserve the precious traditional heritage Chinese shadow puppetry, we propose the puppetry eHeritage, including a creator module and a manipulator module. The creator module accepts a frontal view face image and a profile face image of the user as input, and automatically generates the corresponding puppet, which looks like the original person and meanwhile has some typical characteristics of traditional Chinese shadow puppetry. In order to create the puppet, we first extract the central profile curve and warp the reference puppet eye and eyebrow to the shape of the frontal view eye and eyebrow. Then we transfer the puppet texture to the real face area. The manipulator module can accept the script provided by the user as input and automatically gener- Ate the motion sequences. Technically, we first learn atomic motions from a set of shadow puppetry videos. A scripting system converts the user's input to atomic motions, and fi- nally synthesizes the animation based on the atomic motion instances. For better visual effects, we propose the sparsity optimization over simplexes formulation to automatically as- semble weighted instances of different atomic actions into a smooth shadow puppetry animation sequence. We evaluate the performance of the creator module and the manipula- Tor module sequentially. Extensive experimental results on the creation of puppetry characters and puppetry plays well demonstrate the effectiveness of the proposed system.
AB - To preserve the precious traditional heritage Chinese shadow puppetry, we propose the puppetry eHeritage, including a creator module and a manipulator module. The creator module accepts a frontal view face image and a profile face image of the user as input, and automatically generates the corresponding puppet, which looks like the original person and meanwhile has some typical characteristics of traditional Chinese shadow puppetry. In order to create the puppet, we first extract the central profile curve and warp the reference puppet eye and eyebrow to the shape of the frontal view eye and eyebrow. Then we transfer the puppet texture to the real face area. The manipulator module can accept the script provided by the user as input and automatically gener- Ate the motion sequences. Technically, we first learn atomic motions from a set of shadow puppetry videos. A scripting system converts the user's input to atomic motions, and fi- nally synthesizes the animation based on the atomic motion instances. For better visual effects, we propose the sparsity optimization over simplexes formulation to automatically as- semble weighted instances of different atomic actions into a smooth shadow puppetry animation sequence. We evaluate the performance of the creator module and the manipula- Tor module sequentially. Extensive experimental results on the creation of puppetry characters and puppetry plays well demonstrate the effectiveness of the proposed system.
KW - Animation
KW - Chinese shadow puppetry
KW - Face rendering
KW - Sparsity optimiza- Tion over simplex
UR - https://www.scopus.com/pages/publications/84887472051
U2 - 10.1145/2502081.2502104
DO - 10.1145/2502081.2502104
M3 - 会议稿件
AN - SCOPUS:84887472051
SN - 9781450324045
T3 - MM 2013 - Proceedings of the 2013 ACM Multimedia Conference
SP - 183
EP - 192
BT - MM 2013 - Proceedings of the 2013 ACM Multimedia Conference
Y2 - 21 October 2013 through 25 October 2013
ER -