摘要
Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, in enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly under persistent and severe motion blur commonly encountered in real-world scenarios, leading to significantly degraded tracking accuracy and compromised 3D reconstruction quality. To address this limitation, we propose EGS-SLAM, a novel GS-SLAM framework that fuses event data with RGB-D inputs to simultaneously reduce motion blur in images and compensate for the sparse, discrete nature of event streams, enabling robust tracking and high-fidelity 3DGS reconstruction. Specifically, our system explicitly models the camera's continuous trajectory during exposure, supporting event and blur-aware tracking and mapping on a unified 3DGS scene. Furthermore, we introduce a learnable camera response function to align the dynamic ranges of events and images, along with a no-event loss to suppress ringing artifacts during reconstruction. We validate our approach on a new dataset comprising synthetic and real-world sequences with significant motion blur. Extensive experimental results demonstrate that EGS-SLAM consistently outperforms existing GS-SLAM systems in both trajectory accuracy and photorealistic 3DGS reconstruction.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 10003-10010 |
| 页数 | 8 |
| 期刊 | IEEE Robotics and Automation Letters |
| 卷 | 10 |
| 期 | 10 |
| DOI | |
| 出版状态 | 已出版 - 2025 |
学术指纹
探究 'EGS-SLAM: RGB-D Gaussian Splatting SLAM With Events' 的科研主题。它们共同构成独一无二的学术指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver