TY - GEN
T1 - Efficient Emotional Talking Head Generation via Dynamic 3D Gaussian Rendering
AU - Liu, Tiantian
AU - Li, Jiahe
AU - Bai, Xiao
AU - Zheng, Jin
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - The synthesis of talking heads with outstanding fidelity, lip synchronization, emotion control, and high efficiency has received lots of research interest in recent years. While some current methods can produce high-fidelity videos in real-time based on NeRF, they are still constrained by computational resources and struggle to achieve accurate emotion control. To tackle these challenges, we propose Emo-Gaussian, a method for generating talking heads based on 3D Gaussian Splatting. In our method, a Gaussian field is utilized to model a specific character. We condition the opacity and color information on audio and emotion inputs, dynamically rendering and optimizing the 3D Gaussians, thus effectively achieving the modeling of the dynamic variations of the talking head. As for the emotion input, we introduce an emotion control module, which utilizes a pre-trained CLIP model to extract emotional priors from images of individuals. These priors are then integrated with an attention mechanism to provide emotion guidance for the process of generating talking heads. Quantitative and qualitative experiments demonstrate the superiority of our method over previous approaches in terms of image quality, lip synchronization, and emotion control, meanwhile exhibiting high efficiency compared to previous state-of-the-art methods.
AB - The synthesis of talking heads with outstanding fidelity, lip synchronization, emotion control, and high efficiency has received lots of research interest in recent years. While some current methods can produce high-fidelity videos in real-time based on NeRF, they are still constrained by computational resources and struggle to achieve accurate emotion control. To tackle these challenges, we propose Emo-Gaussian, a method for generating talking heads based on 3D Gaussian Splatting. In our method, a Gaussian field is utilized to model a specific character. We condition the opacity and color information on audio and emotion inputs, dynamically rendering and optimizing the 3D Gaussians, thus effectively achieving the modeling of the dynamic variations of the talking head. As for the emotion input, we introduce an emotion control module, which utilizes a pre-trained CLIP model to extract emotional priors from images of individuals. These priors are then integrated with an attention mechanism to provide emotion guidance for the process of generating talking heads. Quantitative and qualitative experiments demonstrate the superiority of our method over previous approaches in terms of image quality, lip synchronization, and emotion control, meanwhile exhibiting high efficiency compared to previous state-of-the-art methods.
KW - 3D Gaussian Splatting
KW - Emotion Control
KW - Talking Head Generation
UR - https://www.scopus.com/pages/publications/85209394745
U2 - 10.1007/978-981-97-8508-7_6
DO - 10.1007/978-981-97-8508-7_6
M3 - 会议稿件
AN - SCOPUS:85209394745
SN - 9789819785070
T3 - Lecture Notes in Computer Science
SP - 80
EP - 94
BT - Pattern Recognition and Computer Vision - 7th Chinese Conference, PRCV 2024, Proceedings
A2 - Lin, Zhouchen
A2 - Zha, Hongbin
A2 - Cheng, Ming-Ming
A2 - He, Ran
A2 - Liu, Cheng-Lin
A2 - Ubul, Kurban
A2 - Silamu, Wushouer
A2 - Zhou, Jie
PB - Springer Science and Business Media Deutschland GmbH
T2 - 7th Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2024
Y2 - 18 October 2024 through 20 October 2024
ER -