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Effects of virtual environments and self-representations on redirected jumping

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

We design experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected jumping (RDJ), under six different combinations of virtual environments (VEs) (low and high visual richness) and self-representations (SRs) (invisible, shoes, human-like). Results suggested that both VEs and SRs influence users' perception and performance in RDJ, and have to be taken into account when designing locomotion techniques.

源语言英语
主期刊名Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
出版商Institute of Electrical and Electronics Engineers Inc.
464-465
页数2
ISBN(电子版)9780738113678
DOI
出版状态已出版 - 3月 2021
活动2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, 葡萄牙
期限: 27 3月 20213 4月 2021

出版系列

姓名Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

会议

会议2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
国家/地区葡萄牙
Virtual, Lisbon
时期27/03/213/04/21

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