TY - GEN
T1 - Effects of virtual environments and self-representations on redirected jumping
AU - Li, Yi Jun
AU - Wang, Miao
AU - Jin, De Rong
AU - Steinicke, Frank
AU - Hu, Shi Min
AU - Zhao, Qinping
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - We design experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected jumping (RDJ), under six different combinations of virtual environments (VEs) (low and high visual richness) and self-representations (SRs) (invisible, shoes, human-like). Results suggested that both VEs and SRs influence users' perception and performance in RDJ, and have to be taken into account when designing locomotion techniques.
AB - We design experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected jumping (RDJ), under six different combinations of virtual environments (VEs) (low and high visual richness) and self-representations (SRs) (invisible, shoes, human-like). Results suggested that both VEs and SRs influence users' perception and performance in RDJ, and have to be taken into account when designing locomotion techniques.
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85105972095
U2 - 10.1109/VRW52623.2021.00114
DO - 10.1109/VRW52623.2021.00114
M3 - 会议稿件
AN - SCOPUS:85105972095
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
SP - 464
EP - 465
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Y2 - 27 March 2021 through 3 April 2021
ER -