TY - JOUR
T1 - Dynamic scene representation in the era of neural rendering
T2 - from NeRFs to 3DGSs
AU - Han, Dong
AU - Su, Cheng Ye
AU - Zeng, Fan Yi
AU - Zhang, Fang Lue
AU - Wang, Miao
N1 - Publisher Copyright:
© Higher Education Press 2026.
PY - 2026/11
Y1 - 2026/11
N2 - With the development of deep neural networks and differentiable rendering techniques, neural rendering methods, represented by Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have made significant progress. NeRF represents a 3D scene by encoding the appearance and geometry of the scene through neural networks, which are conditioned on both position and viewpoint. In contrast, 3DGS models the scene with a set of Gaussian ellipsoids, allowing for efficient rendering through the rasterization of these ellipsoids into images. However, both two methods are limited to representing static scenes. The rendering and reconstruction of dynamic scenes are critical in virtual reality and computer graphics. As such, extending neural rendering methods from static to dynamic scenes has become an important area of research. This survey organizes dynamic scene rendering methods based on NeRF and 3DGS and categorizes them according to different motion representations. Furthermore, it highlights the relevant applications of dynamic scene rendering, such as autonomous driving, digital humans, and 4D generation. Finally, we summarize the development of dynamic scene rendering and discuss the remaining limitations and open challenges.
AB - With the development of deep neural networks and differentiable rendering techniques, neural rendering methods, represented by Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have made significant progress. NeRF represents a 3D scene by encoding the appearance and geometry of the scene through neural networks, which are conditioned on both position and viewpoint. In contrast, 3DGS models the scene with a set of Gaussian ellipsoids, allowing for efficient rendering through the rasterization of these ellipsoids into images. However, both two methods are limited to representing static scenes. The rendering and reconstruction of dynamic scenes are critical in virtual reality and computer graphics. As such, extending neural rendering methods from static to dynamic scenes has become an important area of research. This survey organizes dynamic scene rendering methods based on NeRF and 3DGS and categorizes them according to different motion representations. Furthermore, it highlights the relevant applications of dynamic scene rendering, such as autonomous driving, digital humans, and 4D generation. Finally, we summarize the development of dynamic scene rendering and discuss the remaining limitations and open challenges.
KW - 3D gaussian splatting
KW - 4D Novel view synthesis
KW - dynamic scene rendering
KW - neural radiance field
UR - https://www.scopus.com/pages/publications/105030564686
U2 - 10.1007/s11704-025-50389-x
DO - 10.1007/s11704-025-50389-x
M3 - 文献综述
AN - SCOPUS:105030564686
SN - 2095-2228
VL - 20
JO - Frontiers of Computer Science
JF - Frontiers of Computer Science
IS - 11
M1 - 2011708
ER -