TY - JOUR
T1 - Digital-Twin-Assisted Skill Learning for 3C Assembly Tasks
AU - Sun, Fuchun
AU - Liu, Naijun
AU - Wang, Xinzhou
AU - Sun, Ruize
AU - Miao, Shengyi
AU - Kang, Zengxin
AU - Fang, Bin
AU - Liu, Huaping
AU - Zhao, Yongjia
AU - Huang, Haiming
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2024
Y1 - 2024
N2 - The utilization of robots in computer, communication, and consumer electronics (3C) assembly has the potential to significantly reduce labor costs and enhance assembly efficiency. However, many typical scenarios in 3C assembly, such as the assembly of flexible printed circuits (FPCs), involve complex manipulations with long-horizon steps and high-precision requirements that cannot be effectively accomplished through manual programming or conventional skill-learning methods. To address this challenge, this article proposes a learning-based framework for the acquisition of complex 3C assembly skills assisted by a multimodal digital-twin environment. First, we construct a fully equivalent digital-twin environment based on the real-world counterpart, equipped with visual, tactile force, and proprioception information, and then collect multimodal demonstration data using virtual reality (VR) devices. Next, we construct a skill knowledge base through multimodal skill parsing of demonstration data, resulting in primitive policy sequences for achieving 3C assembly tasks. Finally, we train primitive policies via a combination of curriculum learning, residual reinforcement learning, and domain randomization methods and transfer the learned skill from the digital-twin environment to the real-world environment. The experiments are conducted to verify the effectiveness of our proposed method.
AB - The utilization of robots in computer, communication, and consumer electronics (3C) assembly has the potential to significantly reduce labor costs and enhance assembly efficiency. However, many typical scenarios in 3C assembly, such as the assembly of flexible printed circuits (FPCs), involve complex manipulations with long-horizon steps and high-precision requirements that cannot be effectively accomplished through manual programming or conventional skill-learning methods. To address this challenge, this article proposes a learning-based framework for the acquisition of complex 3C assembly skills assisted by a multimodal digital-twin environment. First, we construct a fully equivalent digital-twin environment based on the real-world counterpart, equipped with visual, tactile force, and proprioception information, and then collect multimodal demonstration data using virtual reality (VR) devices. Next, we construct a skill knowledge base through multimodal skill parsing of demonstration data, resulting in primitive policy sequences for achieving 3C assembly tasks. Finally, we train primitive policies via a combination of curriculum learning, residual reinforcement learning, and domain randomization methods and transfer the learned skill from the digital-twin environment to the real-world environment. The experiments are conducted to verify the effectiveness of our proposed method.
KW - and consumer electronics (3C) assembly task
KW - communication
KW - computer
KW - digital-twin environment
KW - policy learning
KW - skill parsing
UR - https://www.scopus.com/pages/publications/85189802897
U2 - 10.1109/TCYB.2024.3368148
DO - 10.1109/TCYB.2024.3368148
M3 - 文章
C2 - 38578861
AN - SCOPUS:85189802897
SN - 2168-2267
VL - 54
SP - 3852
EP - 3863
JO - IEEE Transactions on Cybernetics
JF - IEEE Transactions on Cybernetics
IS - 7
ER -