TY - JOUR
T1 - Design of a virtual reality rehabilitation system for upper limbs that inhibits compensatory movement
AU - Xiao, Bowen
AU - Chen, Lin
AU - Zhang, Xin
AU - Li, Zengyong
AU - Liu, Xiaoyu
AU - Wu, Xiaoying
AU - Hou, Wensheng
N1 - Publisher Copyright:
© 2022 The Authors
PY - 2022/3
Y1 - 2022/3
N2 - Stroke is currently the main cause of death and disability among the elderly in our country. According to medical research, a considerable number of patients with physical disabilities can be recovered through rehabilitation training. However, traditional motor rehabilitation is a continuous, repeated and slow process, and patients tend to feel bored and lose motivation for training. In this paper, we developed a virtual reality rehabilitation system based on Kinect, which is a vision capture sensor, for patients with movement disorders who are at or above Brunnstrom Stage III and have certain motor ability. Through the management platform of the system, physician can obtain the patient's personal information, formulate and adjust the training plan. Patients can control the role in the virtual scene through Kinect sensor, and complete the training action according to the guidance. The system collects the user's motion data in real time and detect the compensation. The system will adaptively evolve to guide the patient to self-correct the compensatory patterns. After the training, the system will evaluate the patients based on the their training performance. Two experiments are also carried out to verify the accuracy of the range of motion and the effectiveness of virtual guidance. It is proved that the virtual reality upper limb rehabilitation training system studied in this paper is reliable, stable, and can guide users to complete the training action and improve the rehabilitation effect.
AB - Stroke is currently the main cause of death and disability among the elderly in our country. According to medical research, a considerable number of patients with physical disabilities can be recovered through rehabilitation training. However, traditional motor rehabilitation is a continuous, repeated and slow process, and patients tend to feel bored and lose motivation for training. In this paper, we developed a virtual reality rehabilitation system based on Kinect, which is a vision capture sensor, for patients with movement disorders who are at or above Brunnstrom Stage III and have certain motor ability. Through the management platform of the system, physician can obtain the patient's personal information, formulate and adjust the training plan. Patients can control the role in the virtual scene through Kinect sensor, and complete the training action according to the guidance. The system collects the user's motion data in real time and detect the compensation. The system will adaptively evolve to guide the patient to self-correct the compensatory patterns. After the training, the system will evaluate the patients based on the their training performance. Two experiments are also carried out to verify the accuracy of the range of motion and the effectiveness of virtual guidance. It is proved that the virtual reality upper limb rehabilitation training system studied in this paper is reliable, stable, and can guide users to complete the training action and improve the rehabilitation effect.
KW - Assessment
KW - Compensatory pattern
KW - Kinect
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85123062835
U2 - 10.1016/j.medntd.2021.100110
DO - 10.1016/j.medntd.2021.100110
M3 - 文章
AN - SCOPUS:85123062835
SN - 2590-0935
VL - 13
JO - Medicine in Novel Technology and Devices
JF - Medicine in Novel Technology and Devices
M1 - 100110
ER -