TY - JOUR
T1 - Design and Evaluation of Dual-Thumb 3D Interaction Framework for Large Tablet in Augmented Reality
AU - Liang, Xiaozhan
AU - Hu, Yong
AU - Ouyang, Zehong
AU - Shen, Xukun
N1 - Publisher Copyright:
© 2025 Taylor & Francis Group, LLC.
PY - 2025
Y1 - 2025
N2 - Interaction with 3D objects in Augmented Reality (AR) on tablets is increasingly common, yet most existing systems rely on single-handed input, causing occlusion, fatigue, and device instability. Using both hands to hold the tablet alleviates these issues. This article introduces a dual-thumb interaction framework that enhances both selection and manipulation of 3D AR content. We first propose the 3D Parabolic Ray Pointing technique, where thumb movements along the X, Y, and Z axes control the landing point for distant pointing. Comparative experiments show that this method reduces fatigue and is preferred over existing techniques. We then develop two dual-thumb techniques for 3D object selection and manipulation: (1) Planar WiM Selection with Steering Wheel Manipulation and (2) WiM-Based Selection and Manipulation. Evaluations across various tasks reveal complementary advantages. Finally, we implement these techniques in an AR sandbox application, demonstrating the framework's potential for broader adoption.
AB - Interaction with 3D objects in Augmented Reality (AR) on tablets is increasingly common, yet most existing systems rely on single-handed input, causing occlusion, fatigue, and device instability. Using both hands to hold the tablet alleviates these issues. This article introduces a dual-thumb interaction framework that enhances both selection and manipulation of 3D AR content. We first propose the 3D Parabolic Ray Pointing technique, where thumb movements along the X, Y, and Z axes control the landing point for distant pointing. Comparative experiments show that this method reduces fatigue and is preferred over existing techniques. We then develop two dual-thumb techniques for 3D object selection and manipulation: (1) Planar WiM Selection with Steering Wheel Manipulation and (2) WiM-Based Selection and Manipulation. Evaluations across various tasks reveal complementary advantages. Finally, we implement these techniques in an AR sandbox application, demonstrating the framework's potential for broader adoption.
KW - 3D interaction
KW - Augmented reality (AR)
KW - dual-thumb input
KW - ray pointing technique
KW - tablet-based interaction
UR - https://www.scopus.com/pages/publications/105023433173
U2 - 10.1080/10447318.2025.2586817
DO - 10.1080/10447318.2025.2586817
M3 - 文章
AN - SCOPUS:105023433173
SN - 1044-7318
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
ER -