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Cybersickness Exploration for Different VR Tasks Under Variable Rendering Conditions

  • Peike Wang
  • , Ming Li
  • , Jian Wu
  • , Lili Wang*
  • , Yong Jin Liu
  • *此作品的通讯作者
  • Beihang University
  • Peng Cheng Laboratory
  • Tsinghua University

科研成果: 期刊稿件文章同行评审

摘要

Cybersickness is a major challenge in virtual reality (VR), adversely affecting user comfort and usability. While prior research has examined visual and system factors, the impact of different VR tasks under varied rendering conditions remains underexplored. To address this, we investigated three interaction tasks—navigation, selection, and manipulation—together with two rendering parameters: center area radius (CAR) and peripheral resolution (PR). Cybersickness severity and frequency were assessed using Simulator Sickness Questionnaire (SSQ) scores and electroencephalography (EEG) data. Results show that task type significantly affects cybersickness severity, with CAR playing a critical role. Moreover, α-band power spectral density (PSD) strongly correlates with SSQ scores, suggesting its potential as a biomarker for cybersickness. Neural responses also exhibited temporal delays compared to subjective reports, offering insights into the mechanisms of cybersickness. These findings advance understanding of task- and rendering-related influences, informing more effective prediction and mitigation strategies in VR system design.

源语言英语
页(从-至)7414-7437
页数24
期刊International Journal of Human-Computer Interaction
42
10
DOI
出版状态已出版 - 2026

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