TY - JOUR
T1 - Compressing animated meshes with fine details using local spectral analysis and deformation transfer
AU - Chen, Chengju
AU - Xia, Qing
AU - Li, Shuai
AU - Qin, Hong
AU - Hao, Aimin
N1 - Publisher Copyright:
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature.
PY - 2020/5/1
Y1 - 2020/5/1
N2 - Geometry-centric shape animation, usually represented as dynamic meshes with fixed connectivity and time-deforming geometry, is becoming ubiquitous in digital entertainment and other relevant graphics applications. However, digital animation with fine details, which requires more diversity of texture on meshed geometry, always consumes a significant amount of storage space, and compactly storing and efficiently transmitting these meshes still remain technically challenging. In this paper, we propose a novel key-frame-based dynamic meshes compression method, wherein we decompose the meshes into the low-frequency and high-frequency parts by applying piece-wise manifold harmonic bases to reduce spatial-temporal redundancy of primary poses and by using deformation transfer to recover high-frequency details. First of all, we partition the animated meshes into several clusters with similar poses, and the primary poses of meshes in each cluster can be characterized as a linear combination of manifold harmonic bases derived from the key-frame of that cluster. Second, we recover the geometric details on each primary pose using the deformation transfer technique which reconstructs the details from the key-frames. Thus, we only need to store a very small number of key-frames and a few harmonic coefficients for compressing time-varying meshes, which would reduce a significant amount of storage in contrast with traditional methods where bases were stored explicitly. Finally, we employ the state-of-the-art static mesh compression method to store the key-frames and apply a second-order linear prediction coding to the harmonics coefficients to further reduce the spatial-temporal redundancy. Our comprehensive experiments and thorough evaluations on various datasets have manifested that, our novel method could obtain a high compression ratio while preserving high-fidelity geometry details and guaranteeing limited human perceived distortion rate simultaneously, as quantitatively characterized by the popular Karni–Gotsman error and our newly devised local rigidity error metrics.
AB - Geometry-centric shape animation, usually represented as dynamic meshes with fixed connectivity and time-deforming geometry, is becoming ubiquitous in digital entertainment and other relevant graphics applications. However, digital animation with fine details, which requires more diversity of texture on meshed geometry, always consumes a significant amount of storage space, and compactly storing and efficiently transmitting these meshes still remain technically challenging. In this paper, we propose a novel key-frame-based dynamic meshes compression method, wherein we decompose the meshes into the low-frequency and high-frequency parts by applying piece-wise manifold harmonic bases to reduce spatial-temporal redundancy of primary poses and by using deformation transfer to recover high-frequency details. First of all, we partition the animated meshes into several clusters with similar poses, and the primary poses of meshes in each cluster can be characterized as a linear combination of manifold harmonic bases derived from the key-frame of that cluster. Second, we recover the geometric details on each primary pose using the deformation transfer technique which reconstructs the details from the key-frames. Thus, we only need to store a very small number of key-frames and a few harmonic coefficients for compressing time-varying meshes, which would reduce a significant amount of storage in contrast with traditional methods where bases were stored explicitly. Finally, we employ the state-of-the-art static mesh compression method to store the key-frames and apply a second-order linear prediction coding to the harmonics coefficients to further reduce the spatial-temporal redundancy. Our comprehensive experiments and thorough evaluations on various datasets have manifested that, our novel method could obtain a high compression ratio while preserving high-fidelity geometry details and guaranteeing limited human perceived distortion rate simultaneously, as quantitatively characterized by the popular Karni–Gotsman error and our newly devised local rigidity error metrics.
KW - Animated mesh compression
KW - Deformation transfer
KW - Linear prediction coding
KW - Manifold harmonic basis
UR - https://www.scopus.com/pages/publications/85068335490
U2 - 10.1007/s00371-019-01650-5
DO - 10.1007/s00371-019-01650-5
M3 - 文章
AN - SCOPUS:85068335490
SN - 0178-2789
VL - 36
SP - 1029
EP - 1042
JO - Visual Computer
JF - Visual Computer
IS - 5
ER -