TY - JOUR
T1 - Capability-Oriented Decision-Making in Multi-UAV Deployment and Task Allocation
T2 - A Hierarchical Game-Based Framework
AU - Hai, Xingshuo
AU - Feng, Qiang
AU - Chen, Weike
AU - Wen, Changyun
AU - Khong, Andy W.H.
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2025
Y1 - 2025
N2 - High-level decision-making for multiple uncrewed aerial vehicles (multi-UAV) mission planning is crucial, especially with the rising demand for long-term services in geo-distributed environments. However, the interrelated issues of multi-UAV deployment and task allocation are often addressed separately. This article integrates these two problems and introduces a hierarchical framework for effective decision-making. This is achieved by proposing balanced capability (BC), a customized metric tailored for long-term multi-UAV missions with geographically dispersed targets. By considering the global objective and self-organized coordination, a joint optimization model is established from a game-theoretical perspective. Additionally, a novel tangent and cotangent search algorithm (TCSA) is proposed to steer cooperative players toward the global objective in the upper layer, while in the lower layer, a modified distributed task allocation algorithm (MDT2A) incentivizes each autonomous player to efficiently maximize their individual benefits. Simulations validate the effectiveness of the proposed method, with comparative results highlighting the superiority of the algorithms.
AB - High-level decision-making for multiple uncrewed aerial vehicles (multi-UAV) mission planning is crucial, especially with the rising demand for long-term services in geo-distributed environments. However, the interrelated issues of multi-UAV deployment and task allocation are often addressed separately. This article integrates these two problems and introduces a hierarchical framework for effective decision-making. This is achieved by proposing balanced capability (BC), a customized metric tailored for long-term multi-UAV missions with geographically dispersed targets. By considering the global objective and self-organized coordination, a joint optimization model is established from a game-theoretical perspective. Additionally, a novel tangent and cotangent search algorithm (TCSA) is proposed to steer cooperative players toward the global objective in the upper layer, while in the lower layer, a modified distributed task allocation algorithm (MDT2A) incentivizes each autonomous player to efficiently maximize their individual benefits. Simulations validate the effectiveness of the proposed method, with comparative results highlighting the superiority of the algorithms.
KW - Decision-making
KW - deployment
KW - game
KW - multiple uncrewed aerial vehicles (multi-UAV)
KW - task allocation
UR - https://www.scopus.com/pages/publications/105002691658
U2 - 10.1109/TSMC.2025.3551500
DO - 10.1109/TSMC.2025.3551500
M3 - 文章
AN - SCOPUS:105002691658
SN - 2168-2216
VL - 55
SP - 4562
EP - 4574
JO - IEEE Transactions on Systems, Man, and Cybernetics: Systems
JF - IEEE Transactions on Systems, Man, and Cybernetics: Systems
IS - 7
ER -