TY - JOUR
T1 - Blockchain adoption game for anti-counterfeiting between competing platform retailers
AU - Li, Ankai
AU - Wang, Li
AU - Yang, Haijun
AU - Wu, Harris
N1 - Publisher Copyright:
© 2026 International Society of Management Science and Engineering Management.
PY - 2026
Y1 - 2026
N2 - Blockchain is a promising solution to combat counterfeits. We employ a game-theoretic approach to explore the blockchain adoption game between two competitive platform retailers to combat counterfeits. We develop a duopoly model with one high-end and one low-end platform, both vulnerable to counterfeits. The high-end platform provides a superior quality of genuine products over the low-end platform. Blockchain allows consumers to discern product authenticity. We demonstrate that in a scenario of low blockchain cost, either both platforms will utilize blockchain technology or only the high-end platform will adopt it. Both platforms adopt blockchain if the product authenticity of the low-end platform is low, or the quality of authentic products on the high-end platform is high; otherwise, only the high-end platform adopts blockchain. Surprisingly, we also show that when counterfeit quality is high, adopting blockchain to combat counterfeiting is more likely to reduce the profit of the low-end platform.
AB - Blockchain is a promising solution to combat counterfeits. We employ a game-theoretic approach to explore the blockchain adoption game between two competitive platform retailers to combat counterfeits. We develop a duopoly model with one high-end and one low-end platform, both vulnerable to counterfeits. The high-end platform provides a superior quality of genuine products over the low-end platform. Blockchain allows consumers to discern product authenticity. We demonstrate that in a scenario of low blockchain cost, either both platforms will utilize blockchain technology or only the high-end platform will adopt it. Both platforms adopt blockchain if the product authenticity of the low-end platform is low, or the quality of authentic products on the high-end platform is high; otherwise, only the high-end platform adopts blockchain. Surprisingly, we also show that when counterfeit quality is high, adopting blockchain to combat counterfeiting is more likely to reduce the profit of the low-end platform.
KW - Counterfeits
KW - blockchain technology
KW - game theory
KW - platform competition
KW - supply chain management
UR - https://www.scopus.com/pages/publications/105038103204
U2 - 10.1080/17509653.2026.2668573
DO - 10.1080/17509653.2026.2668573
M3 - 文章
AN - SCOPUS:105038103204
SN - 1750-9653
JO - International Journal of Management Science and Engineering Management
JF - International Journal of Management Science and Engineering Management
ER -