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Bidirectional shadow rendering for interactive mixed 360° videos

  • Lili Wang*
  • , Hao Wang
  • , Danqing Dai
  • , Jiaye Leng
  • , Xiaoguang Han
  • *此作品的通讯作者
  • Beihang University
  • Shenzhen Research Institute of Big Data

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In this paper, we provide a bidirectional shadow rendering method to render shadows between real and virtual objects in the 360° videos in real time. We construct a 3D scene approximation from the current output viewpoint to approximate the real scene geometry nearby in the video. Then, we propose a ray casting based algorithm to determine the shadow regions on the virtual objects cast by the real objects. After that, we introduce an object-aware shadow mapping method to cast shadows from virtual objects to real objects. Finally, we use a shadow intensity estimation algorithm to determine the shadow intensity of virtual objects and real objects to obtain shadows consistent with the input 360° video. The experiment results prove the effectiveness of our bidirectional shadow rendering method for mixed 360° videos. Our method can generate visually realistic shadows for virtual objects and real objects in 360° video in realtime, and make virtual objects more natural to integrate with real scenes in 360° videos of the mixed reality applications.

源语言英语
主期刊名Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
出版商Institute of Electrical and Electronics Engineers Inc.
170-178
页数9
ISBN(电子版)9780738125565
DOI
出版状态已出版 - 3月 2021
活动28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 - Virtual, Lisboa, 葡萄牙
期限: 27 3月 20213 4月 2021

出版系列

姓名Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021

会议

会议28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
国家/地区葡萄牙
Virtual, Lisboa
时期27/03/213/04/21

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