TY - JOUR
T1 - Better Approximation for Distributed Weighted Vertex Cover via Game-Theoretic Learning
AU - Sun, Changhao
AU - Qiu, Huaxin
AU - Sun, Wei
AU - Chen, Qian
AU - Su, Li
AU - Wang, Xiaochu
AU - Zhou, Qingrui
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2022/8/1
Y1 - 2022/8/1
N2 - Toward better approximation for the minimum-weighted vertex cover (MWVC) problem in multiagent systems, we present a distributed algorithm from the perspective of learning in games. For self-organized coordination and optimization, we see each vertex as a potential game player who makes decisions using local information of its own and the immediate neighbors. The resulting Nash equilibrium is classified into two categories, i.e., the inferior Nash equilibrium (INE) and the dominant Nash equilibrium (DNE). We show that the optimal solution must be a DNE. To achieve better approximation ratios, local rules of perturbation and weighted memory are designed, with the former destroying the stability of an INE and the latter facilitating the refinement of a DNE. By showing the existence of an improvement path from any INE to a DNE, we prove that when the memory length is larger than 1, our algorithm converges in finite time to DNEs, which could not be improved by exchanging the action of a selected node with all its unselected neighbors. Moreover, additional freedom for solution efficiency refinement is provided by increasing the memory length. Finally, intensive comparison experiments demonstrate the superiority of the presented methodology to the state of the art, both in solution efficiency and computation speed.
AB - Toward better approximation for the minimum-weighted vertex cover (MWVC) problem in multiagent systems, we present a distributed algorithm from the perspective of learning in games. For self-organized coordination and optimization, we see each vertex as a potential game player who makes decisions using local information of its own and the immediate neighbors. The resulting Nash equilibrium is classified into two categories, i.e., the inferior Nash equilibrium (INE) and the dominant Nash equilibrium (DNE). We show that the optimal solution must be a DNE. To achieve better approximation ratios, local rules of perturbation and weighted memory are designed, with the former destroying the stability of an INE and the latter facilitating the refinement of a DNE. By showing the existence of an improvement path from any INE to a DNE, we prove that when the memory length is larger than 1, our algorithm converges in finite time to DNEs, which could not be improved by exchanging the action of a selected node with all its unselected neighbors. Moreover, additional freedom for solution efficiency refinement is provided by increasing the memory length. Finally, intensive comparison experiments demonstrate the superiority of the presented methodology to the state of the art, both in solution efficiency and computation speed.
KW - Distributed decision making
KW - game-theoretic optimization
KW - minimum-weighted vertex cover (MWVC)
KW - Nash equilibrium
KW - potential game
UR - https://www.scopus.com/pages/publications/85118632186
U2 - 10.1109/TSMC.2021.3121695
DO - 10.1109/TSMC.2021.3121695
M3 - 文章
AN - SCOPUS:85118632186
SN - 2168-2216
VL - 52
SP - 5308
EP - 5319
JO - IEEE Transactions on Systems, Man, and Cybernetics: Systems
JF - IEEE Transactions on Systems, Man, and Cybernetics: Systems
IS - 8
ER -