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Automatic skeleton generation and character skinning

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

An articulated character skinning usually requires manual skeleton embedding and vertex weight painting. We propose a fast and automatic method for skeleton generation and character skinning. First, we segment the given character mesh by the sequential steps of NCV(normal characteristic value) computation, segment points refinement, and principal component analysis of segment clusters. Then, two types of joints and a skeleton are generated based on the mesh segmentation result. Furthermore, we compute weights of vertices influenced by skeleton automatically and then skinning the character mesh by skeleton driven and muscle pushing algorithm. Experimental results show that our method achieves both high visual quality and fast speed. It could be used in character animation and VR real time applications.

源语言英语
主期刊名ISVRI 2011 - IEEE International Symposium on Virtual Reality Innovations 2011, Proceedings
299-304
页数6
DOI
出版状态已出版 - 2011
活动IEEE International Symposium on Virtual Reality Innovations 2011, ISVRI 2011 - Singapore, 新加坡
期限: 19 3月 201120 3月 2011

出版系列

姓名ISVRI 2011 - IEEE International Symposium on Virtual Reality Innovations 2011, Proceedings

会议

会议IEEE International Symposium on Virtual Reality Innovations 2011, ISVRI 2011
国家/地区新加坡
Singapore
时期19/03/1120/03/11

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