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Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual Reality

  • Xiaolong Lou*
  • , Qinping Zhao
  • , Yan Shi
  • , Preben Hansen
  • *此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

In virtual reality (VR) applications, hand-controller interaction is largely limited by the biomechanical structure of the arm and its kinematical features. Earlier research revealed that different arm postures generate distinct arm fatigue levels in mid-air operational tasks; however, how they impact interaction performance, e.g., accuracy of target grasp and manipulation, has been less investigated. To fill this gap in knowledge, we conducted an empirical experiment in which thirty participants were recruited to complete a series of target acquisition tasks in a specifically designed VR application. Results show that (1) a bent arm posture resulted in a higher interaction accuracy than a stretched arm posture; (2) a downward arm posture interacted more accurately than an upraised arm posture; since two arms are bilaterally symmetric, (3) either selected arm interacted more accurately on the corresponding side than on the opposite side; and (4) the user-preferred or dominant arm interacted more persistently than the non-dominant one, though two arms generated little difference in interaction accuracy. Implications and suggestions are discussed for designing more efficient and user-satisfying interactive spaces in VR.

源语言英语
文章编号2585
期刊Applied Sciences (Switzerland)
12
5
DOI
出版状态已出版 - 1 3月 2022

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