TY - GEN
T1 - AoI-Aware Multiple Access for Unmanned Swarm Network
T2 - 2024 IEEE/CIC International Conference on Communications in China, ICCC 2024
AU - Zhang, Mengyuan
AU - Han, Rui
AU - Wang, Jiaxing
AU - Bai, Lin
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In the context of the space-air-ground integrated networks (SAGIN), unmanned swarms facilitate the collaborative operation of unmanned aerial vehicles (UAVs) to accomplish shared objectives through a decentralized ad hoc network architecture. However, the dynamic population size and topology of the unmanned swarm network (USNet) pose significant challenges for the design of multiple access mechanisms that aim to minimize the age of information (AoI). In this study, we introduce a Poisson evolutionary game (PEG) framework that models the population changes using a Poisson process and describes the strategic interactions between an individual and the population as an evolutionary process. We provide a mathematical characterization of the Evolutionary Stable Strategies (ESS) within this framework and theoretically analyze their existence under relatively mild conditions. Furthermore, we propose a replicator dynamic-based algorithm to address the game, and present numerical results that demonstrate the algorithm's convergence performance and elucidate the relationship between the game's design parameters and the ESS point. Index Terms-Multiple access game, unmanned swarm, age of information, evolutionary game, Poisson process.
AB - In the context of the space-air-ground integrated networks (SAGIN), unmanned swarms facilitate the collaborative operation of unmanned aerial vehicles (UAVs) to accomplish shared objectives through a decentralized ad hoc network architecture. However, the dynamic population size and topology of the unmanned swarm network (USNet) pose significant challenges for the design of multiple access mechanisms that aim to minimize the age of information (AoI). In this study, we introduce a Poisson evolutionary game (PEG) framework that models the population changes using a Poisson process and describes the strategic interactions between an individual and the population as an evolutionary process. We provide a mathematical characterization of the Evolutionary Stable Strategies (ESS) within this framework and theoretically analyze their existence under relatively mild conditions. Furthermore, we propose a replicator dynamic-based algorithm to address the game, and present numerical results that demonstrate the algorithm's convergence performance and elucidate the relationship between the game's design parameters and the ESS point. Index Terms-Multiple access game, unmanned swarm, age of information, evolutionary game, Poisson process.
UR - https://www.scopus.com/pages/publications/85206475262
U2 - 10.1109/ICCC62479.2024.10682016
DO - 10.1109/ICCC62479.2024.10682016
M3 - 会议稿件
AN - SCOPUS:85206475262
T3 - 2024 IEEE/CIC International Conference on Communications in China, ICCC 2024
SP - 2107
EP - 2112
BT - 2024 IEEE/CIC International Conference on Communications in China, ICCC 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 7 August 2024 through 9 August 2024
ER -