TY - GEN
T1 - Analysis and Validation for Kinematic and Physiological Data of VR Training System
AU - Chen, Shuwei
AU - Hu, Ben
AU - Gao, Yang
AU - Liu, Yang
AU - Liao, Zhiping
AU - Li, Jianhua
AU - Hao, Aimin
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Virtual reality applications can provide a more immersive environment that improves users' enthusiasm to participate. For VR-based limb motor training applications, the widespread use of VR techniques still has many challenges. On the one hand, it is not easy to evaluate the effectiveness and accuracy of VR-based programs. On the other hand, monitoring the users' physical and mental burden during the training process is an essential but difficult task. To this end, we propose a simple and economical VR-based application for limb motor training. Kinematic data are used to monitor the user's movements quantitatively. We also collect physiological data, including heart rate variability (HRV) and electroencephalogram (EEG) data. HRV data are used to assess physical fatigue in realtime and EEG data can be used to detect mental fatigue in the future. Based on this application, we have conducted many experiments and user studies to verify the kinematic data monitoring accuracy and the feasibility of fatigue detecting. The results have demonstrated that VR-based solutions for limb motor training have good kinematic data measurement precision. Meanwhile, the physiological data demonstrated that the VR-based rehabilitation does not cause too much physical fatigue to participants.
AB - Virtual reality applications can provide a more immersive environment that improves users' enthusiasm to participate. For VR-based limb motor training applications, the widespread use of VR techniques still has many challenges. On the one hand, it is not easy to evaluate the effectiveness and accuracy of VR-based programs. On the other hand, monitoring the users' physical and mental burden during the training process is an essential but difficult task. To this end, we propose a simple and economical VR-based application for limb motor training. Kinematic data are used to monitor the user's movements quantitatively. We also collect physiological data, including heart rate variability (HRV) and electroencephalogram (EEG) data. HRV data are used to assess physical fatigue in realtime and EEG data can be used to detect mental fatigue in the future. Based on this application, we have conducted many experiments and user studies to verify the kinematic data monitoring accuracy and the feasibility of fatigue detecting. The results have demonstrated that VR-based solutions for limb motor training have good kinematic data measurement precision. Meanwhile, the physiological data demonstrated that the VR-based rehabilitation does not cause too much physical fatigue to participants.
KW - Human-centered computing [Visualization]: Visualization design and evaluation methods Social and professional topics-Computing / technology policy
KW - Medical information policy
KW - Medical technologies
UR - https://www.scopus.com/pages/publications/85126349896
U2 - 10.1109/ISMAR-Adjunct54149.2021.00040
DO - 10.1109/ISMAR-Adjunct54149.2021.00040
M3 - 会议稿件
AN - SCOPUS:85126349896
T3 - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
SP - 153
EP - 158
BT - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Y2 - 4 October 2021 through 8 October 2021
ER -