TY - GEN
T1 - An air combat decision-making method based on knowledge and grammar evolution
AU - Yang, Duan
AU - Ma, Yaofei
N1 - Publisher Copyright:
© Springer Science+Business Media Singapore 2016.
PY - 2016
Y1 - 2016
N2 - The problem of decision-making in autonomous air combat is widely studied in domains like military training, UAV operation, computer game intelligence, etc. In this paper, the Grammar Evolution (GE) approach is applied to derive proper tactics strategy in air combat. GE approach finds solutions in the form of structured programs based on evolution principles, and thus being possible to bridge domain knowledge with generic evolution process to form a general approach for decision-making problems. In our work, the basic GE approach is first tested with a problem-related BNF grammar, which regulates the mapping between the genotype and the programs (phenotype). We firstly test some simple situations to prove that GE can search for a right solution. Next, however, when combat with the enemy with the Min-Max strategy, we find it is inefficient to get robust strategy in the dynamic environment of air combat because the derived strategy often cover only a small portion of the whole decision space. To this problem, we propose some improvement measures in the next work.
AB - The problem of decision-making in autonomous air combat is widely studied in domains like military training, UAV operation, computer game intelligence, etc. In this paper, the Grammar Evolution (GE) approach is applied to derive proper tactics strategy in air combat. GE approach finds solutions in the form of structured programs based on evolution principles, and thus being possible to bridge domain knowledge with generic evolution process to form a general approach for decision-making problems. In our work, the basic GE approach is first tested with a problem-related BNF grammar, which regulates the mapping between the genotype and the programs (phenotype). We firstly test some simple situations to prove that GE can search for a right solution. Next, however, when combat with the enemy with the Min-Max strategy, we find it is inefficient to get robust strategy in the dynamic environment of air combat because the derived strategy often cover only a small portion of the whole decision space. To this problem, we propose some improvement measures in the next work.
KW - Air combat decision-making
KW - Combat simulation
KW - Grammar Evolution
KW - Knowledge
UR - https://www.scopus.com/pages/publications/84988813574
U2 - 10.1007/978-981-10-2666-9_52
DO - 10.1007/978-981-10-2666-9_52
M3 - 会议稿件
AN - SCOPUS:84988813574
SN - 9789811026652
T3 - Communications in Computer and Information Science
SP - 508
EP - 518
BT - Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems - 16th Asia Simulation Conference and SCS Autumn Simulation Multi-Conference, AsiaSim/SCS AutumnSim 2016, Proceedings
A2 - Zhang, Lin
A2 - Song, Xiao
A2 - Wu, Yunjie
PB - Springer Verlag
T2 - 16th Asia Simulation Conference and SCS Autumn Simulation Multi-Conference, AsiaSim/SCS AutumnSim 2016
Y2 - 8 October 2016 through 11 October 2016
ER -