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An adaptive splitting and transmission control method for rendering point model on mobile devices

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

The physical characteristics of current mobile devices impose significant constraints on the processing of 3D graphics. The remote rendering framework is considered a better choice in this regard. However, limited battery life is a critical constraint when using this approach. Earlier methods based on this framework suffered from high transmission frequency. We present a software solution to this problem with a key element, an Adaptive Splitting and Error Handling Mechanism that indirectly reserves the electricity in mobile devices by reducing the transmission frequency. To achieve this goal, a geometric relation is maintained that tightly couples several consecutive Levels of Detail (LOD). Adaptive Splitting can then approximate the LOD from a much coarser split base under the guidance of the relation. Data transmission between the server and mobile device occurs only when out-ranged LOD is about to be displayed. Our remote rendering architecture, based on the above approach, trades splitting process for transmission, thereby alleviating the problem of frequent data transmission.

源语言英语
主期刊名Proceedings - 2011 IEEE InternationalSymposium on Multimedia, ISM 2011
1-6
页数6
DOI
出版状态已出版 - 2011
活动13th IEEE International Symposium on Multimedia, ISM 2011 - Dana Point, CA, 美国
期限: 5 12月 20117 12月 2011

出版系列

姓名Proceedings - 2011 IEEE InternationalSymposium on Multimedia, ISM 2011

会议

会议13th IEEE International Symposium on Multimedia, ISM 2011
国家/地区美国
Dana Point, CA
时期5/12/117/12/11

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