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An accelerating rendering method of hybrid point and polygon for complex three-dimensional model

  • Aimin Hao*
  • , Guifen Tian
  • *此作品的通讯作者
  • Beihang University

科研成果: 期刊稿件文章同行评审

摘要

Presented in this paper is an accelerating hybrid rendering method for complex three-dimensional model using both point and polygon. On current PC hardware, the rendering method, which integrates advantages of both GBMR (graphics-based modeling and rendering) and PBMR (point-based modeling and rendering), works well with complex geometric models, which consist of millions of small triangles. In preprocessing phase, model faces are segmented into regions, then triangles and vertex point clouds of each region are stored together, and simultaneously all vertices are sorted in ascending order according to their important degree, and serialized to linear structure. In real-time rendering phase, view-dependent frustum culling and backface clipping are performed; different regions are rendered using point or triangle according to their distance from viewpoint. The above two phases sufficiently utilize the parallelism nature of GPU (graphic process unit) and efficiently implement a continuous multi-resolution rendering for HPPO (hybrid point and polygon object).

源语言英语
页(从-至)1498-1504
页数7
期刊Jisuanji Yanjiu yu Fazhan/Computer Research and Development
43
9
DOI
出版状态已出版 - 9月 2006

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