跳到主要导航 跳到搜索 跳到主要内容

An accelerating rendering method of hybrid point and polygon for complex three-dimensional odels

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

This paper presents an accelerating hybrid rendering method for complex three-dimensional models using both points and polygons. In circumstance of current PC hardware, our rendering method that integrates advantages of both GBMR (Graphics -Based Modeling and Rendering) and PBMR (Point-Based Modeling and Rendering) works well with complex geometric models which consist of millions of small triangles. In the pre-processing phase, model faces are segmented into regions, triangles and vertex point clouds of each region are stored, and all vertices are sorted in an ascending order according to their importance degree and serialized into a linear structure. In the real-time rendering phase, view-dependent frustum culling and backface clipping are performed; different regions are rendered using triangles or points according to their distance from the viewpoint. These two phases fully utilize the parallelism nature of GPU (Graphic Process Unit) and efficiently implement a continuous multi-resolution rendering for HPPO (Hybrid Point and Polygon Object).

源语言英语
主期刊名Advances in Artificial Reality and Tele-Existence - 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Proceedings
889-900
页数12
DOI
出版状态已出版 - 2006
活动16th International Conference on Artificial Reality and Telexistence, ICAT 2006 - Hangzhou, 中国
期限: 29 11月 20061 12月 2006

出版系列

姓名Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4282 LNCS
ISSN(印刷版)0302-9743
ISSN(电子版)1611-3349

会议

会议16th International Conference on Artificial Reality and Telexistence, ICAT 2006
国家/地区中国
Hangzhou
时期29/11/061/12/06

学术指纹

探究 'An accelerating rendering method of hybrid point and polygon for complex three-dimensional odels' 的科研主题。它们共同构成独一无二的学术指纹。

引用此