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Air-SeaSim CGF model system based on factory mechanism

  • Yuan Zhang*
  • , Limin Zhang
  • , Lin Zhang
  • *此作品的通讯作者
  • Naval Aeronautical Engineering Academy Yantai

科研成果: 期刊稿件文章同行评审

摘要

Aiming at simulation model reusability deficiency problem, based on the tactical background of a sea-air combat, the Air-SeaSim CGF (computer generated forces) simulation model system based on the factory mechanism was designed. Following the "bottom-up" development principle, the system software architecture consisted of model layer, object layer, service layer and application layer was constructed. Based on the entity model factory mechanism design, the system decomposed the CGF entity appropriately and abstracted some models meeting with simulation demands, which was in form of the component description. Also, the system realized the model rapid re-composition and its function expansion through defining component interfaces. The application results show that the Air-SeaSim CGF entity model based on the factory mechanism can integrate different particle simulation model, realize entity model behavior component sharing and combination during creating different entity modeling. Also, it can simplify the user definition to make for a unified model of development.

源语言英语
页(从-至)274-278
页数5
期刊Beijing Hangkong Hangtian Daxue Xuebao/Journal of Beijing University of Aeronautics and Astronautics
36
3
出版状态已出版 - 3月 2010

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