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Accelerate Smoothed Particle Hydrodynamics using GPU

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Physic-based fluid simulation is used extensively nowadays; however the traditional serial algorithm can't satisfy the realtime requirement due to its complexity and compute-intensive. The development of modern GPU makes this possible. In this paper, a Smoothed Particle Hydrodynamics (SPH) method for incompressible fluid was implemented using CUDA on GPU. Since the algorithm was executed on the GPU entirely, the method can take full advantage of massive computational power of modern graphics hardware. The experiment results show that our GPU based SPH implementation can achieve the rate of 89 frames per second in the simulation of 102K particles and gain nearly 140x speedups compared with the serial algorithm.

源语言英语
主期刊名Proceedings - 2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010
399-402
页数4
DOI
出版状态已出版 - 2010
活动2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010 - Beijing, 中国
期限: 28 11月 201030 11月 2010

出版系列

姓名Proceedings - 2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010

会议

会议2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010
国家/地区中国
Beijing
时期28/11/1030/11/10

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