TY - GEN
T1 - A Review on Serious Games for Disaster Relief
AU - Ning, Huansheng
AU - Pi, Zhangfeng
AU - Wang, Wenxi
AU - Farha, Fadi
AU - Yang, Shunkun
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of methods to train relevant participants in disaster relief capabilities. However, many traditional training methods, such as disaster exercises may not provide effective training to meet the need of today. Nowadays, serious games provide an innovative approach to train participants in disaster relief, and a large number of Serious Games for Disaster Relief (SGDRs) have been developed to train disaster planning and rescue capabilities. According to the different disaster relief work in each stage of the disaster, this paper reviews the serious games of each disaster stage, which can provide reliable guidance for researchers to better understand and use SGDRs. In addition, we have analyzed serious games in each category, pointed out their limitations, and provided develoners with some valuable advice on game design.
AB - Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of methods to train relevant participants in disaster relief capabilities. However, many traditional training methods, such as disaster exercises may not provide effective training to meet the need of today. Nowadays, serious games provide an innovative approach to train participants in disaster relief, and a large number of Serious Games for Disaster Relief (SGDRs) have been developed to train disaster planning and rescue capabilities. According to the different disaster relief work in each stage of the disaster, this paper reviews the serious games of each disaster stage, which can provide reliable guidance for researchers to better understand and use SGDRs. In addition, we have analyzed serious games in each category, pointed out their limitations, and provided develoners with some valuable advice on game design.
KW - disaster management
KW - disaster relief
KW - game training
KW - serious games
KW - simulation
UR - https://www.scopus.com/pages/publications/85146490428
U2 - 10.1109/ICDIS55630.2022.00068
DO - 10.1109/ICDIS55630.2022.00068
M3 - 会议稿件
AN - SCOPUS:85146490428
T3 - Proceedings - 2022 4th International Conference on Data Intelligence and Security, ICDIS 2022
SP - 408
EP - 414
BT - Proceedings - 2022 4th International Conference on Data Intelligence and Security, ICDIS 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th International Conference on Data Intelligence and Security, ICDIS 2022
Y2 - 24 August 2022 through 26 August 2022
ER -