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A real-time soft shadow rendering algorithm by occluder-discretization

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

This paper presents a real-time soft shadow rendering algorithm based on the shadow-mapping technique. The key idea of this algorithm is to use only a single shadow map for a flat extended light source. The algorithm also uses the single shadow map to discretize the occluders to many flat patches which are parallel with the light source. Finally, these patches are used to compute the percentage of visibility between a scene point and the light source, and then produce the soft shadow modulation factors buffer (smfb). The algorithm is implemented with multi-passes rendering method in the graphic-process-unit (GPU) fully, dose not need any pre-computation, and can adapt to the dynamic scene.

源语言英语
主期刊名Proceedings - 1st International Congress on Image and Signal Processing, CISP 2008
751-755
页数5
DOI
出版状态已出版 - 2008
活动1st International Congress on Image and Signal Processing, CISP 2008 - Sanya, Hainan, 中国
期限: 27 5月 200830 5月 2008

出版系列

姓名Proceedings - 1st International Congress on Image and Signal Processing, CISP 2008
3

会议

会议1st International Congress on Image and Signal Processing, CISP 2008
国家/地区中国
Sanya, Hainan
时期27/05/0830/05/08

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