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A real-time collision detection between virtual and real objects based on three-dimensional tracking of hand

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In the working environment of argument reality, users interact with virtual objects by hands. Making real-time collision detection between virtual and real objects is very essential to enhance the immersion and authenticity of the environment. In this paper, the key points of hand are marked by color block. We use a pair of common web cameras to collect images and track the points. Then the stereo vision calibration algorithm is achieved .We get hand positioning by calculating the disparity of key points between two images and restoring the three-dimensional position. At the same time, the virtual object models are divided to a binary tree and pretreated by the OBB bounding box. At last, the accurate collision detection is achieved by calculating the relative position between real hand and virtual objects real-time.

源语言英语
主期刊名ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings
1346-1351
页数6
DOI
出版状态已出版 - 2010
活动2010 International Conference on Audio, Language and Image Processing, ICALIP 2010 - Shanghai, 中国
期限: 23 11月 201025 11月 2010

出版系列

姓名ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings

会议

会议2010 International Conference on Audio, Language and Image Processing, ICALIP 2010
国家/地区中国
Shanghai
时期23/11/1025/11/10

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