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A practical analytic model for the radiosity of translucent scenes

  • Yu Sheng*
  • , Yulong Shi
  • , Lili Wang
  • , Srinivasa G. Narasimhan
  • *此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflections or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflections and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form-factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.

源语言英语
主期刊名Proceedings - I3D 2013
主期刊副标题ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
63-70
页数8
DOI
出版状态已出版 - 21 3月 2013
活动17th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2013 - Orlando, FL, 美国
期限: 21 3月 201323 3月 2013

出版系列

姓名Proceedings of the Symposium on Interactive 3D Graphics

会议

会议17th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2013
国家/地区美国
Orlando, FL
时期21/03/1323/03/13

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