TY - GEN
T1 - A practical analytic model for the radiosity of translucent scenes
AU - Sheng, Yu
AU - Shi, Yulong
AU - Wang, Lili
AU - Narasimhan, Srinivasa G.
PY - 2013/3/21
Y1 - 2013/3/21
N2 - Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflections or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflections and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form-factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
AB - Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflections or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflections and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form-factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
KW - Inter-reflection
KW - Radiosity
KW - Subsurface scattering
UR - https://www.scopus.com/pages/publications/84875909884
U2 - 10.1145/2448196.2448206
DO - 10.1145/2448196.2448206
M3 - 会议稿件
AN - SCOPUS:84875909884
SN - 9781450319560
T3 - Proceedings of the Symposium on Interactive 3D Graphics
SP - 63
EP - 70
BT - Proceedings - I3D 2013
T2 - 17th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2013
Y2 - 21 March 2013 through 23 March 2013
ER -