TY - JOUR
T1 - A population-based game-theoretic optimizer for the minimum weighted vertex cover
AU - Qiu, Huaxin
AU - Sun, Changhao
AU - Wang, Xiaochu
AU - Sun, Wei
AU - Zhou, Qingrui
N1 - Publisher Copyright:
© 2021 Elsevier B.V.
PY - 2022/2
Y1 - 2022/2
N2 - Toward higher solution efficiency and faster computation, this paper addresses the minimum weighted vertex cover (MWVC) problem by introducing game theory into iterated optimization and proposing a population-based game-theoretic optimizer (PGTO). A group of candidate solutions are iterated through the specially designed procedures of swarm evolution (SE), learning in games (LIG), and local search (LS) successively. Within the framework of potential game theory, we prove that LIG computes in finite time Nash equilibria that represent vertex cover solutions where no redundant nodes exist. Moreover, theoretical analysis is presented that by exchanging the actions of certain neighbours, LS is capable of generating better results upon the input Nash equilibrium. Through intensive numerical experiments, we show that while enlarging the population size could boost the global objective, a mutation probability between 0.05 and 0.2 is more likely to provide the best performance. Comparison experiments against the state of the art demonstrate the superiority of the presented methodology, both in terms of solution quality and computation speed.
AB - Toward higher solution efficiency and faster computation, this paper addresses the minimum weighted vertex cover (MWVC) problem by introducing game theory into iterated optimization and proposing a population-based game-theoretic optimizer (PGTO). A group of candidate solutions are iterated through the specially designed procedures of swarm evolution (SE), learning in games (LIG), and local search (LS) successively. Within the framework of potential game theory, we prove that LIG computes in finite time Nash equilibria that represent vertex cover solutions where no redundant nodes exist. Moreover, theoretical analysis is presented that by exchanging the actions of certain neighbours, LS is capable of generating better results upon the input Nash equilibrium. Through intensive numerical experiments, we show that while enlarging the population size could boost the global objective, a mutation probability between 0.05 and 0.2 is more likely to provide the best performance. Comparison experiments against the state of the art demonstrate the superiority of the presented methodology, both in terms of solution quality and computation speed.
KW - Combinatorial optimization
KW - Exploration and exploitation
KW - Learning in games
KW - Minimum weighted vertex cover (MWVC)
KW - Nash equilibrium
UR - https://www.scopus.com/pages/publications/85121916738
U2 - 10.1016/j.asoc.2021.108272
DO - 10.1016/j.asoc.2021.108272
M3 - 文章
AN - SCOPUS:85121916738
SN - 1568-4946
VL - 116
JO - Applied Soft Computing
JF - Applied Soft Computing
M1 - 108272
ER -