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A point-based rendering approach for mobile devices

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

It is a challenging task to provide real-time, realistic 3D graphics on mobile devices like PDAs, Smart phones, etc. for resource constraints. Considering the mobile devices are lack of powerful 3D graphics hardware support, in this paper we present a point-based rendering of 3D models - that is, getting regular sampling points in 3D space and then projecting all the sampling points to the screen by splatting. It has better performance results and can represent various information of object. It also has optimal rendering throughput.

源语言英语
主期刊名Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
26-30
页数5
DOI
出版状态已出版 - 2006
活动16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006 - Hangzhou, 中国
期限: 29 11月 20061 12月 2006

出版系列

姓名Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006

会议

会议16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
国家/地区中国
Hangzhou
时期29/11/061/12/06

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