TY - GEN
T1 - A point-based rendering approach for mobile devices
AU - He, Zhiying
AU - Liang, Xiaohui
PY - 2006
Y1 - 2006
N2 - It is a challenging task to provide real-time, realistic 3D graphics on mobile devices like PDAs, Smart phones, etc. for resource constraints. Considering the mobile devices are lack of powerful 3D graphics hardware support, in this paper we present a point-based rendering of 3D models - that is, getting regular sampling points in 3D space and then projecting all the sampling points to the screen by splatting. It has better performance results and can represent various information of object. It also has optimal rendering throughput.
AB - It is a challenging task to provide real-time, realistic 3D graphics on mobile devices like PDAs, Smart phones, etc. for resource constraints. Considering the mobile devices are lack of powerful 3D graphics hardware support, in this paper we present a point-based rendering of 3D models - that is, getting regular sampling points in 3D space and then projecting all the sampling points to the screen by splatting. It has better performance results and can represent various information of object. It also has optimal rendering throughput.
UR - https://www.scopus.com/pages/publications/46449135639
U2 - 10.1109/ICAT.2006.23
DO - 10.1109/ICAT.2006.23
M3 - 会议稿件
AN - SCOPUS:46449135639
SN - 076952754X
SN - 9780769527543
T3 - Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
SP - 26
EP - 30
BT - Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
T2 - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
Y2 - 29 November 2006 through 1 December 2006
ER -