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A method for terrain rendering without seams based on image

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

This is a new method to avoid crack in terrain rendering. It does not use the traditional technique to deal with crack in geometry space. It draws terrain to a texture using FBO (frame buffer object) instead of to screen directly without operation to dispose seam. Then, it uses "inpainting", a technique in image processing, to treat the texture in image space, so that the seamless image rendering can be realized. As for rendering terrain, it uses a quad tree to manage terrain data, and preserves the values of height in a texture. Then it can fetch them from video memory. In rendering a node, it uses geomorphing operation to avoid popping.

源语言英语
主期刊名Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
481-484
页数4
DOI
出版状态已出版 - 2007
活动2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, 中国
期限: 15 10月 200718 10月 2007

出版系列

姓名Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

会议

会议2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
国家/地区中国
Beijing
时期15/10/0718/10/07

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