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A game theoretic model of software crowdsourcing

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

With the rapid development of crowdsourcing all over the world, crowdsourcing for software engineering begins to attract more and more considerable attentions from software developers, coders and researchers. And many successful online platforms such as TopCoder has demonstrated crowdsourcing's capability and potential for supporting various software development activities. In order to study the competitive behaviours for software crowdsourcing, we apply the famous game theory to model the 2-player algorithm challenges on TopCoder. And as all the participants are aware of other players' information and they make decisions almost simultaneously, this article adopts the theory of static games with complete information. Through Nash equilibria computing, we find that the value of successfully challenging probability can be used to deduce specific competitive decisions of coders in the algorithm challenge stage. Specifically, if a coder's probability to make a successful challenge exceeds some certain value, then he will always choose to challenge. The paper provides a new research perspective for software engineering crowdsourcing, and empirical research will be done in the next step of work.

源语言英语
主期刊名Proceedings - IEEE 8th International Symposium on Service Oriented System Engineering, SOSE 2014
出版商IEEE Computer Society
446-453
页数8
ISBN(印刷版)9781479925049
DOI
出版状态已出版 - 2014
活动8th IEEE International Symposium on Service Oriented System Engineering, SOSE 2014 - Oxford, 英国
期限: 7 4月 201411 4月 2014

出版系列

姓名Proceedings - IEEE 8th International Symposium on Service Oriented System Engineering, SOSE 2014

会议

会议8th IEEE International Symposium on Service Oriented System Engineering, SOSE 2014
国家/地区英国
Oxford
时期7/04/1411/04/14

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