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3D fluid scene synthesis and animation

  • Hongyan Quan
  • , Xiao Song
  • , Mingqi Yu
  • , Yahui Song
  • East China Normal University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Realistic fluid scene modeling is necessary for virtual reality application. Large 3D fluid scene modeling in low performance computer with real time remains a challenge. Here we present an approach for synthesizing large 3D fluid scene with example of frame in video. Both rich of realistic texture in video frame and height field of fluid surface are employed to study. Realistic textures can enhance the synthesized fluid appearance, whereas the height field of fluid surface enables the generation of complex geometry and stochastic movement on the surface. We take advantage of fluid wave theory to study and extract wave elements from fluid surface of example frame. The extracted wave elements are clustered and rearranged into the synthesized result. MST (Minimum Spanning Tree) of wave element classes is constituted to keep local continuity to fluid surface. We demonstrate our synthesis results for different scales and different types of large 3D fluid scenes synthesis in several challenging scenarios.

源语言英语
主期刊名Proceedings - VRCAI 2014
主期刊副标题13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
编辑Stephen N. Spencer
出版商Association for Computing Machinery, Inc
219-222
页数4
ISBN(电子版)9781450332545
DOI
出版状态已出版 - 30 11月 2014
活动13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2014 - Shenzhen, 中国
期限: 30 11月 20142 12月 2014

出版系列

姓名Proceedings - VRCAI 2014: 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

会议

会议13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2014
国家/地区中国
Shenzhen
时期30/11/142/12/14

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