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虚拟现实中的大模型技术研究进展与趋势

  • Haozhong Yang
  • , Xiaoyu Kong
  • , Ruikun Gu
  • , Miao Wang*
  • *此作品的通讯作者
  • Beihang University
  • Zhongguancun Laboratory

科研成果: 期刊稿件文章同行评审

摘要

With the advancement of computer technology, virtual reality (VR) has matured, offering users immersive and high-quality experiences across various applications. VR has become a pivotal research direction in computer graphics and human-computer interaction. Large model technologies, a prominent research focus, have provided novel solutions and ideas for classic problems across multiple fields. However, there remains a notable shortage of comprehensive reviews on the application of large model technologies within the VR domain. To address this research gap and stimulate future work, this paper systematically collected, organized, and synthesized recent studies on the utilization of large models in VR environments. It outlined the fundamental principles and representative categories of large models, followed by a detailed analysis of their research progress and applications in two main areas: content generation and human-computer interaction. Finally, the challenges associated with integrating large models into VR environments were discussed, along with prospects for future development trends in this field.

投稿的翻译标题Research progress and trends in large model technologies for virtual reality
源语言繁体中文
页(从-至)1117-1131
页数15
期刊Journal of Graphics
45
6
DOI
出版状态已出版 - 12月 2024

关键词

  • content generation
  • human-computer interaction
  • large model
  • survey
  • virtual reality

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