摘要
With the advancement of computer technology, virtual reality (VR) has matured, offering users immersive and high-quality experiences across various applications. VR has become a pivotal research direction in computer graphics and human-computer interaction. Large model technologies, a prominent research focus, have provided novel solutions and ideas for classic problems across multiple fields. However, there remains a notable shortage of comprehensive reviews on the application of large model technologies within the VR domain. To address this research gap and stimulate future work, this paper systematically collected, organized, and synthesized recent studies on the utilization of large models in VR environments. It outlined the fundamental principles and representative categories of large models, followed by a detailed analysis of their research progress and applications in two main areas: content generation and human-computer interaction. Finally, the challenges associated with integrating large models into VR environments were discussed, along with prospects for future development trends in this field.
| 投稿的翻译标题 | Research progress and trends in large model technologies for virtual reality |
|---|---|
| 源语言 | 繁体中文 |
| 页(从-至) | 1117-1131 |
| 页数 | 15 |
| 期刊 | Journal of Graphics |
| 卷 | 45 |
| 期 | 6 |
| DOI | |
| 出版状态 | 已出版 - 12月 2024 |
关键词
- content generation
- human-computer interaction
- large model
- survey
- virtual reality
指纹
探究 '虚拟现实中的大模型技术研究进展与趋势' 的科研主题。它们共同构成独一无二的指纹。引用此
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