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基于DQN的海战场舰船路径规划及仿真

  • Xiaodong Huang
  • , Haitao Yuan
  • , Jing Bi*
  • , Tao Liu
  • *此作品的通讯作者
  • Naval Aeronautical University
  • Beijing University of Technology
  • Beijing Jiaotong University

科研成果: 期刊稿件文章同行评审

摘要

To realize multi-agent intelligent planning and target tracking in complex naval battlefield environment, the work focuses on agents (submarine or warship), and proposes a simulation method based on reinforcement learning algorithm called Deep Q Network (DQN). Two neural networks with the same structure and different parameters are designed to update real and predicted Q values for the convergence of value functions. An ε-greedy algorithm is proposed to design an action selection mechanism, and a reward function is designed for the naval battlefield environment to increase the update velocity and generalization ability of Learning with Experience Replay (LER). Simulation results show that compared with existing path routing algorithms and multi-agent path routing algorithms, each agent can effectively avoid obstacles in unfamiliar environments and achieve more intelligent path planning and target tracking through a certain number of steps of learning.

投稿的翻译标题DQN-based Path Planning Method and Simulation for Submarine and Warship in Naval Battlefield
源语言繁体中文
页(从-至)2440-2448
页数9
期刊Xitong Fangzhen Xuebao / Journal of System Simulation
33
10
DOI
出版状态已出版 - 18 10月 2021

关键词

  • Deep Q network
  • Multiple agents
  • Path planning
  • Reinforcement learning
  • Target tracking

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