摘要
Real-time animatable 3D human avatar generation technology hold significant application value in fields such as virtual reality and remote collaboration. To address the limitations of existing methods in detail modeling, real-time performance, and robustness under novel pose driving, an efficient human avatar generation and driving method based on 3D Gaussian splatting (3DGS) is proposed. This method integrates optimized parametric human reconstruction, tri-plane feature encoding, and dynamic offset prediction to achieve efficient modeling from monocular video input. By introducing a skeleton binding and visibility analysis strategy, while designing a multi-scale regularization loss to address the overfitting problem. Simulation experiments demonstrate that the proposed method achieves outstanding performance across all evaluation metrics, particularly in novel pose driving and occluded scenarios, validating its effectiveness and superiority.
| 投稿的翻译标题 | Research on Real-time Animatable Human Avatar Generation via 3D Gaussian Splatting |
|---|---|
| 源语言 | 繁体中文 |
| 页(从-至) | 200-210 |
| 页数 | 11 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 38 |
| 期 | 1 |
| DOI | |
| 出版状态 | 已出版 - 18 1月 2026 |
关键词
- 3D Gaussian splatting (3DGS)
- Animatable human avatars
- Monocular video
- Parametric model
- Real-time rendering
学术指纹
探究 '基于3DGS的可实时驱动人体化身生成研究' 的科研主题。它们共同构成独一无二的学术指纹。引用此
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