摘要
In this paper, the cooperative path planning problem in games for the unmanned aerial vehicles system is addressed under conditions of unknown dynamics and input constraints. By planning their routes and avoiding collisions and prohibited areas, friendly and enemy unmanned aerial vehicles must catch up to each other in the game. The trajectory of the opposing unmanned aerial vehicles is predicted to assist path planning by a long short term memory (LSTM) model with an attention mechanism. By creating the value function, the cooperative path planning issue is transformed into an optimum control problem with input restrictions. A method based on integral reinforcement learning is designed to achieve optimal control using the historical data, without the knowledge of inertial parameters. The results of the simulation confirm the efficacy of the proposed method.
| 投稿的翻译标题 | Cooperative path planning for multiple unmanned aerial vehicles system in a game-theoretic environment |
|---|---|
| 源语言 | 繁体中文 |
| 页(从-至) | 620-626 |
| 页数 | 7 |
| 期刊 | Beijing Hangkong Hangtian Daxue Xuebao/Journal of Beijing University of Aeronautics and Astronautics |
| 卷 | 52 |
| 期 | 2 |
| DOI | |
| 出版状态 | 已出版 - 2月 2026 |
关键词
- multi-agent system
- nonlinear system
- path planning
- reinforcement learning
- unmanned aerial vehicle
指纹
探究 '博弈环境下的多无人机系统协同路径规划' 的科研主题。它们共同构成独一无二的指纹。引用此
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